Seasonal KPIs for a major video game company
Data visualisation and seasonal KPI analysis, on assignment through Wizenco.
Technical project manager, data and web. I bridge business and technical teams, from gathering the need to delivery: six years of data, web and marketing projects, as a founder and then in a video game studio.
Designed and built in my spare time, hosted on my own server, live and usable.

Rate films and series, follow your friends, recommend each other films. Letterboxd import, Android app.

Habit tracker: a GitHub-style grid per habit, min / max goals and alerts.

Monitoring of the 2,500 most wishlisted games on Steam: estimated wishlists, reach beyond the community, week-by-week trends. A rebuild of the tool I created at Shirogames.
Built for a client, hosted on my server during the beta.
What I delivered in companies and as a freelancer. Internal tools or client data: no screenshots, but the full picture.
Data visualisation and seasonal KPI analysis, on assignment through Wizenco.
HR tool, website, UTM tracking, dashboards, in-game data connector.
Gameplay and sales data centralised in BigQuery.
A shared JSON event format for reliable collection and delivery.
Data structuring, industrialised transformations, automated deployments.
Acquisition data integration, dashboards for monetisation, gameplay, UA and performance.
Triggers in the games, delivery through a REST API to a server that filters and organises the data.
Open source tool set up, dashboards for games, marketing and KPIs.
CRM with weekly scraping of the 2,500 Steam games, wishlist tracking and estimator, in-game news, moderation, player accounts, publisher CRM, website redesign.
Administrative tasks and coordination between teams.
Leave, events, accounting, meeting notes.
Compliance of the marketing department.
Mapping and automatic purge of personal data.
Founded the company, technical support working with DPOs and CIOs.
Scheduling of volunteer shifts, and occasional help for the charity.